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My Dear Instruments, pt. 3
Offramo prestito da 1000 € a 8...
  by VICTORIA

My Dear Instruments, pt. 3
Offramo prestito da 1000 € a 8...
  by VICTORIA

My Dear Instruments, pt. 3
Buongiorno Io sono un partico...
  by VICTORIA

My Dear Instruments, pt. 3
Hello, Apply and get qualify f...
  by Mrs.Emilia Fedorcakova

Om att kasta sten
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  by Kohlberg Kravis Roberts

07 Sep 06
Pre-rendered and painless
I finally got to meet Jyoti (http://www.bzangygroink.co.uk/wordpress/) yesterday, as well as his lovely friend Gary. I thought we had the most fascinating discussions on various topics that I'm interested in. The reason was that Jyoti was extremely knowledgeable AND eager to learn.

Anyway, I had the courage to bring up something I thought about recently. Well, some months ago, actually. It's been brewing.

The thing is, I find it very difficult to speak English. I stutter and pause and the words doesn't come out right. Although I know how to pronounce any given word, well most of them, they somehow end up being slightly mispronounced when put in a sentence and spoken out loud in normal conversation. My spoken English is also very slow.

On the other hand, when singing in English, I find it easy to pronounce the words, to sing them fast and, of course, to not stutter and pause. The difference is in remarkable in every way.

This seems obvious to many, I guess. But how it is explained? When I thought about these forms of expressions, my singing and my talking, the results and their qualities, I found myself thinking in terms borrowed from the computer world. I followed this through and came up with an analogy that is somewhat arbitrary and silly, but seems to correspond with the phenomenon in a way that I just couldn't ignore.

All right. Imagine some sort of imagery that has to be drawn by a computer. My original idea was that of a scene set in a 3D landscape. The imagery has to be drawn in real-time, e.g. when a player does something, the scene changes, and new imagery has to be drawn. Consequently, in this situation, it is possible to change the scene.

But this way of showing a scene in a 3D landscape often puts heavy demands on the processor. A lot of calculations have to be done very fast to be able to correctly show the scene according to the players move. Therefore, you can only make the scene as detailed as the computer processing units allow.

Now, compare this to a situation, where the scene in the scene is calculated and drawn up before hand and then saved as a simple movie. Making the movie may take a long time, but playing it doesn't require much processing power. You can make the scene as detailed as you want, since all the time-consuming calculations isn't done in real-time. The drawback is obviously that you haven't got the freedom to change anything afterwards.

So, using this analogy, I'd like to compare my spoken English to the first situation, where I have to simplify and flatten out, and there's still not enough processing power. That's where the stuttering, looking for words and the pauses comes in.

Whereas, when I'm singing, I get everything said on time, without hesitations. But I couldn't change anything while I'm singing it, since it's a premeditated, ready-made line that only has to be sung out. Does this make sense? Jyoti said it did, but maybe he's just being kind.
written by Mattias
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