RESULTS. Rule 16.2.7 defines
Touch-and go task thus: "A
5m square into which competitor must
touch ground with his airship car.
Touching in square and dragging through far side is a valid score.
Touching more than 25m from centre of box - ground contact, Rule 11.2
applies. Engines
must not be switched off whilst airship car is in the 25m circle. Score = 400 points;
touching outside box but within 25m of its centre, 100 points"
Result
sheet tells us that every pilot who flew the task received 400
points. Tree switched the engine off and one had a ground contact.
Without those mistakes the task would have failed completely, not
because nobody could succeed but because each and everybody could.
Object collection
gave every pilot 100 points. Evidently a too easy task - but fun to
watch. In the two X-targets there are 9 results that are better than 10
cm. A pilot with result 0,00 cm gets 500 points, another with
result of 0,02 cm gets 375 points. The task certainly separates the
competitors but one may ask if the method ranks the competitors
according to their piloting skills. Does it really matter if one misses
the perfect score by 3, 7 or 10 centimeters?
Besnard wins this flight with 1350 points. Eckardt and Galkin get 1275
each.
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