Changes that affect players. Release 0.3-5 * First public release Release 0.14-1 * Highscore file format changed, old highscores will be lost. * Savegame file format changed, old savegame will be lost. * Added stat dexterity, affects chances to hit and to be hit. * Added experience points and level for characters. * New race: rat Release 0.15-1 * Fixed a bug in game saving, character race was not saved causing random effects. Affected also going up&down stairs. * Reduced number of NPCs, made maps a bit bigger. Release 0.23-1 * Inventory for character. * New object type: weapon. * Ability to pick up weapons. * Weapons can be wielded. Release 0.26-1 * New object types: armour_head, armour_torso, armour_hands, armour_belt, armour_legs, armour_feet * All armour_* types can be worn. * Objects can have bonuses to: damage, hit_chance, strength, dexterity, max_health, damage_resistance. * Fixed a bug in save/load map, characters got sometimes wrong objects. Release 0.29-1 on Sun Jan 16 12:14:24 UTC 2005 * New object types: potion, scroll * Potions can be quaffed. * Scrolls can be read. * Quitting key changed to upper-case 'Q'. * Quitting asks confirmation from player. * Savegame file format changed, old savegame will be lost. * Fixed bug in map generation, might have caused some random problems. Release 0.33-1 on Sun Jan 16 19:23:42 UTC 2005 * Fixed bug in inventory listing. * Yellow potions heal. * Worn/wielded items can be taken off/unwielded. * Items can be dropped. When dropping worn/wielded items, it's first taken off. * When wearing/wielding new item, old one is first taken off. Release 0.34-1 on Sun Jan 16 20:01:08 UTC 2005 * Game can now be completed by exiting the pyramid with the master treasure (1000000 gold). * Savegame file format changed, old savegame will be lost. * Fixed bug when descending to smaller map, caused mostly crashing. Release 0.37-1 on Sun Jan 16 21:37:16 UTC 2005 * Made a precompiled Windows version, it is not tested as I don't have Windows by myself. Release 0.38-1 on Sun Jan 16 21:47:14 UTC 2005 * Fixed a bug in Windows version, I hope! Release 0.39-1 on Sun Jan 16 22:56:52 UTC 2005 * Updated screenshot and HTML files. Release 0.40-1 on Sun Jan 16 23:12:27 UTC 2005 * Precompiled Windows binary is now stripped and zipped for smaller download. Release 0.45-1 on Mon Jan 17 05:08:52 UTC 2005 * Fixed linewrapping on death messages. * Made the escaping from pyramid a bit harder. * Fixed taking off armour when wearing new. * Savegame file format changed, old savegame is lost. Release 0.47-1 on Mon Jan 17 06:33:30 UTC 2005 * Inventory of killed character is now dropped on the ground. * Objects can have boost to speed. * Added some special objects and monsters to be found on lower levels of pyramid. * Savegame file format changed, old savegame is lost. Release 0.49-1 on Mon Jan 17 07:35:25 UTC 2005 * Added more 'flesh' to the game (story, objects, NPCs). Release 0.50-1 on Mon Jan 17 19:14:57 UTC 2005 * Fixed a memoryleak with objects (scrolls). * Made the first level of pyramid a bit easier (less monsters). * WIN32: The value of environment variable OBDUR_HOME can be set to specify the location of files used by Obdur. Previously, and if the environment variable is not set, current directory is used. * Fixed gamelogic: events are now more tied to gametime advance instead of players activity with the keyboard =) * Added some respawning of monsters. * Mainmenu shows if there's a savegame present, disables loading if there isn't. Confirmation is asked before starting a new game if savegame is present. * All object bonuses are now shown, not just weapon bonuses. * Changed 'h' key to display help on screen instead of messages. Added capital 'H' to display the help as messages. Release 0.51-1 on Mon Jan 17 21:06:41 UTC 2005 * The precompiled ZIP package for WIN32 includes now a subdirectory. * The special scrolls are now a bit more readable. Also couple memoryleaks fixed with them. * Fixed a bug causing the first levels difficulty to be random or the last one visited in previous game. Release 0.53-1 on Mon Jan 17 22:16:24 UTC 2005 * Added some new objects. * Fixed bug in respawned NPCs gametime counter (they got lot's of free turns). Release 0.54-1 on Mon Jan 17 22:27:40 UTC 2005 * Added commandline argument to turn on debugging. Release 0.57-1 on Tue Jan 18 02:25:55 UTC 2005 * Added key remapping (ingame help is not yet fixed). Release 0.58-1 on Tue Jan 18 02:45:24 UTC 2005 * Added display of "experience points for the next level" on status. Release 0.59-1 on Tue Jan 18 03:23:07 UTC 2005 * Fixed a bug causing player to be misplaced when entering Pyramid level 2. Release 0.60-1 on Tue Jan 18 03:38:57 UTC 2005 * Fixed speed bonus for The Boots of Speed. Release 0.61-1 on Tue Jan 18 10:34:28 UTC 2005 * Upped status lines maximum length, might have caused crashing on WIN32 version. * Upped the levels of the ghost NPCs. * Fixed inventory listing, caused crashes. Release 0.62-1 on Tue Jan 18 14:10:11 UTC 2005 * Added objects. * Lowered the amount of gold coins found lying around. * NPC AI improvements (pick up items, use scrolls and potions). * Better messages for picking up items. * Stairs down no longer block LOS. * Player can gain a temporary x-ray vision. * Savegame file format changed, old savegame is lost. * Added a treasure room to be found. * Made maps a bit smaller. Release 0.63-1 on Tue Jan 18 15:30:02 UTC 2005 * Ghost NPCs appear now later in the game. * Added message when NPC dies while reading a scroll. * Added restriction to carrying capacity, based on strength. All items weight '1' and gold weighs nothing. * Fixed of opening binary files in binary mode, to avoid possible problems on platforms where it has effect. On platforms where this has effect (WIN32), old savegame is lost. * Fixed a bug causing all potions to be red. * Fixed bug in quaffing potions, the colour name was garbage. * Movement messages "spam" a little bit less now. Release 0.64-1 on Tue Jan 18 15:43:09 UTC 2005 * Modified weights of items: torso armour '4', other armour '3', weapons '2', other items '1', gold '0'. * Increased carrying capacity. Release 0.65-1 on Tue Jan 18 16:59:09 UTC 2005 * Added gender to characters. * Player can choose the gender for his/her character. * Savegame file format changed, old savegame is lost. * Player can input name for his/her character. Release 0.66-1 on Tue Jan 18 19:41:25 UTC 2005 * Added some variety to levels. * Weapon name is displayed on attack messages. * Lowered the amount of NPCs. * Level gaining gives a bit more stats. * Added background selection: background effects ordinary guy none weight lifter +strength, -dexterity, +speed marathonist -strength, +dexterity, -speed Note: less speed is actually faster =) Release 0.67-1 on Tue Jan 18 23:19:52 UTC 2005 * Added new command: look * Fixed digging direction to use the keyboard mappings. * Fixed problem with inventory not showing worn/wielded items. * Fixed bug in character inventory saving. * Savegame file format changed, old savegame is lost. * X-ray vision lasts a bit longer. * Experience point gaining upped, lessened the random on it. Release 0.69-1 on Wed Jan 19 10:14:27 UTC 2005 * Fixed genders for some special NPCs. * Added caves of infinite deep to be found. * Fixed scrolls to work for NPCs too. Release 0.70-1 on Wed Jan 19 16:58:07 UTC 2005 * Made it possible to return from the cave to the pyramid. Exiting the cave is no longer possible by stairs. * There should be no longer be any pyramid events inside cave. * Fixed loading of keybindings. * Scaled graphics of rat and snake by 50%. * Rats and snakes have now less dexterity. Release 0.72-1 on Wed Jan 19 18:57:24 UTC 2005 * Fixed the exit to caves. * Made pyramid level maps smaller. * Map can be scrolled with the look command. * The Boots of Speed are no longer so powerful. * Fixed crashing when ascending from the bottom of pyramid. Release 0.73-1 on Thu Jan 20 00:47:16 UTC 2005 * Improved NPC AI (for humans). * Added new race: spider * New command: walk Release 0.74-1 on Thu Jan 20 01:29:41 UTC 2005 * New commands: open, close * Doors can be opened and closed. Release 0.75-1 on Wed Feb 2 09:26:37 UTC 2005 * Fixed keypad movement for Windows, should work now with numlock on. Thanks to Ray 'Bear' Dillinger. * Fixed player characters speed, was left to 1. * Windows version: all files are now saved under the directory of executable. Thanks to Jeff Lait. Release 0.76-1 on Sat Feb 5 23:21:22 UTC 2005 * Fixed filehandle leak if savegame exists when entering main menu. Release 0.77-1 on Tue Jun 21 09:22:05 UTC 2005 * Validated Obdur homepage with http://validator.w3.org/. * Added traps. * Savegame file format changed, old savegame is lost. * Added command 'search' to search for traps. * Fixed cross-compiling on updated Debian stable mingw32 packages. * Map default colour changed from white to yellow. Release 0.79-2 on Wed Jan 18 13:06:24 UTC 2006 * Fixed search to update display after finding traps. * Added hidden doors. * Made pyramid levels look more like pyramid. * Fixed the access to the infinite caves. * Fixed memory leak with movement messages. * Unified command messages. * Changed line of sight to use libfov ( http://members.optushome.com.au/puyo/libfov.html ). * Added short messages to bottom of screen with the following info: - type of mapgrid player is standing and list of objects in it - latest message * Moved statistics display to topright corner. * Added equipment display below statistics. * The cursor is now hidden. * Walking now stops on items on floor, monsters nearby and non-floor tiles. * Regeneration happens now automatically when time passes, resting consumes only one time unit now. * Added low hitpoint warning to short messages at 10% of health, changes also colour of player to red. * Added hardness values to mapgrids, determines if it can be digged or not. Savegame file format changed, old savegame is lost. * Digging takes now longer. * Having a weapon in hand lets dig harder stuff and makes digging faster. * New objects to give more light: candle, torch and lantern. * Added status for objects, status affects the positive bonuses gained. * Added command to combine items. * Fixed remap key screen to contain all the commands. * New objects: flask of oil, wooden shield, rope, short bow, wooden arrow. * Added ranged combat: shooting with long range weapons and throwing. Automatic (three times faster than manually) reloading of missiles when using a weapon (for example: a bow) to fire them. * The title-screen highscore list is now scrollable with cursor up, cursor down, page up and page down keys. Release 0.80-2 on Sat Jan 21 15:54:36 UTC 2006 * Fixed occasional crashing when teleporting between dungeons. * Caves look now completely different from the pyramid. * Added more small rooms into pyramid levels. * Fixed crashing when trying to dig through impassable stuff. * Tools used for digging wear down. * Only some items are good for digging. * Fixed short message losing occasionally one character at the end of the first line. * Changed unmapped area and wall representation. * Changed colours on screen, mostly black background now. * Added pressure plates to open/close doors. Savegame file format changed, old savegame is lost. * Removed empty message appearing when digging/opening/doing something else asking use for direction to do it. * Fixed immunity when standing on closed doors. * Fixed last character missing on some UI objects. Release 0.81-1 on Sat Jan 21 16:55:37 UTC 2006 * Fixed occasional crashing when teleporting between dungeons. Release 0.82-1 on Sat Jan 21 20:19:21 UTC 2006 * Fixed picking up of pressure plates (caused crashing). * Removed lot's of memory leaks. * Fixed pressure plate to deactivate (if needed) when a character dies on it. * Fixed occasional crashing when dropping objects to different dungeon/dungeon level than they were picked up from. Release 0.83-1 on Sun Jan 22 11:04:52 UTC 2006 * Fixed regeneration. * Added locked doors. Savegame file format changed, old savegame is lost. * Fixed picking up on pressure plates when there are more than one other objects on top of it. * Added levers. * Added command 'activate'. Release 0.84-1 on Mon Jan 23 22:36:59 UTC 2006 * Not all pressure plates unlocks the locked doors now. * Walking now stops before found traps. * Map view now remembers stuff no longer visible. Savegame file format changed, old savegame is lost. * Characters without enough strength are now able to activate levers for a short time with some negative effects. * Increased highscore list size from 100 to 9999. * Closing doors cause damage to objects and characters under them. Release 0.85-1 on Tue Jan 24 12:12:16 UTC 2006 * Added AUTHORS-libfov and COPYING-libfov files to win32 binary distribution package. * New help system, only one help key now. * Renamed most of the names for the keys. Keybindings lost. * Added default keybinding for 's' to search. * Added lantern to players starting gear. * Lanterns are no longer destroyed when their fuel is used up. * There are no more lanterns in the pyramid. Release 0.86-1 on Tue Jan 24 13:36:12 UTC 2006 * Fixed event timings. * Dead characters leave corpses behind, the corpses decompose in time. * Fixed weights of characters, smaller stuff (rats, snakes etc.) are now lighter. * A red blood stain is left on ground when character dies, it dries up eventually. Release 0.87-1 on Wed Jan 25 16:34:11 UTC 2006 * Flask of oil is now a potion. * Potions and stuff have now separate filled status. * Fixed combining lantern to potion of oil to be the same as potion of oil to lantern. * Same type of potions can be combined to fill the other one. * Added empty potions, using potions make them empty now. * Fixed blood stains causing crashes. * Fixed crashing caused by corpses. * Added herbs growing in pyramid. * Added potion of herbs. * Fixed pyramid levels to contain pressure plates again. * Fixed levers not locking doors that were closed. * Fixed crashing when corpses gets destroyed by a closing door. Release 0.88-1 on Wed Jan 25 18:20:37 UTC 2006 * Commands that asks user to choose object allows user to choose all with '*'. * The game exits if the terminal is too small for playing. * Blood stains stay now longer than corpses. * Fixed blood stains to change only the colour of the mapgrid (fixes visual error when there are blood stains on doors). * Oil/heal/x-ray potions can now be made by combining the correct ingredients. * The effect of a red potion is now based on the amount of liquid. Release 0.89-1 on Wed Jan 25 20:18:34 UTC 2006 * Added some default actions for inventory screen. Player can now choose an object from inventory and a default action is performed on it. * Added tutorial mode, displays some help on screen during game. Release 0.90-1 on Thu Jan 26 00:17:10 UTC 2006 * Dynamic lights. Lights sources can be thrown, left on ground etc. * Activate command turns light sources on and off. Release 0.91-1 on Thu Jan 26 10:08:25 UTC 2006 * Fixed crashing when attacking with negative hit or damage bonus. * Fixed dropping of dead characters inventory on ground. * Fixed messages for light source objects going off. * Objects light value does not change anymore by its condition. Fixes lights leaving on when light sources break. Release 0.92-1 on Sat Jan 28 11:20:46 UTC 2006 * Fixed reading of scrolls. * Game starts now from library. * Savegame file format changed, old savegame is lost. * Fixed occasional crashing when teleporting between pyramid and caves. * Fixed occasional crashing when taking stairs up/down. * Added 'goto' command and a default keybind of 'G' for it. * Locations for 'goto' targets can be added with the 'look' command. Release 0.93-1 on Sat Jan 28 17:06:53 UTC 2006 * New item chooser UI component. * Fixed bug in taking off objects. Release 0.94-1 on Sun Jan 29 12:35:42 UTC 2006 * Added command 'talk'. * Added some NPCs to talk with into the outside world. * Removed neuter sex from player. * Added command 'attack'. It is not currently bound to any key by default because attacking can be done by bumping enemies with movement. * Added some help for first time player into the ingame help system. Release 0.95-1 on Sun Jan 29 20:16:35 UTC 2006 * Fixed candles and torches burning off. * Player now gains experience points from revealing dialogue with NPCs. * Talking takes time now. Release 0.96-1 on Mon Jan 30 14:42:06 UTC 2006 * Added buying of items from shopkeepers. * Fixed gaining of too much experience via chatting. * NPCs now chat randomly. * Money and gold coins are now separated. Money is used for buying and selling and weighs nothing. Gold coins are artifacts and weigh some. * Sticks can be found from forests. * Added some artifacts into pyramid. * Added jewelry shop to outside world. * Added selling of items to shopkeepers. Release 0.97-1 on Tue Jan 31 10:30:39 UTC 2006 * Fixed values (was too low) for gold coins mummies carry. * Fixed walking after goto stopped for some reason (like meeting NPC). * Treasure at the bottom of the pyramid is no longer money but a bunch of artifacts. * Game does not end when player returns with the main treasure. * NPCs refuse to talk with player if player attacks them. Savegame file format changed, old savegame is lost. * Fixed crashing when starting new game twice without exiting the program between the games. * Rats are now a bit smarter. Release 0.98-1 on Tue Jan 31 19:10:33 UTC 2006 * Walking no longer stops on non-hostile NPCs. * Added some more rat AI. * More versatile NPCs, there are now these types of NPCs: 4 types of rats 3 types of spiders 4 types of scorpions (not yet in game though) 2 types of mummies 7 types of friendly humans 6 types of not so friendly humans or ghosts 8 types of snakes * Fixed occasional crashing caused by rat AI. Release 0.99-1 on Wed Feb 1 07:24:13 UTC 2006 * Smarter snakes. * Added scorpions. Savegame file format changed, old savegame is lost. * Fixed respawning in pyramid. * Added some rats, snakes and scorpions in outside world. * New colouring system, objects on map have always the background colour of the mapgrid. Release 0.100-1 on Wed Feb 1 17:05:56 UTC 2006 * Fixed colours for title and new game screens. * Added scorpions in pyramid. * Added some scorpion and spider AI. * Fixed all NPC AIs somewhat (update LOS before calling AI routine). Release 0.101-1 on Thu Feb 2 15:24:17 UTC 2006 * Outside world is now an island. * Fixed snake food hunting. * Reduced sight of non-human races. * Couple LOS related fixes. * Fixed newly created characters showing as red 'm' for one frame, they are now displayed properly when created. Release 0.102-1 on Thu Feb 2 16:05:45 UTC 2006 * Fixed short freezes in certain locations. * Removed the profiling (-pg) switch from Makefile. Release 0.103-1 on Fri Feb 3 18:50:08 UTC 2006 * Optimized NPC AI. * Made mummies smarter. * Replaced initial money with a broom for player. * Fixed colours for "when starting new game but saved game exists already" -screen. * Added game time (minutes, hours, days, months, years). Savegame file format changed, old savegame is lost. * During nighttime the wilderness is no longer lit. * Added streetlights near roads and lights to ceiling inside the buildings. Release 0.104-1 on Fri Feb 3 21:27:14 UTC 2006 * Updated game description in html pages. * Fixed streetlights and ceilinglights. Savegame file format changed, old savegame is lost. * Fixed walking to not stop on invisible objects (for example ceilinglights). Release 0.105-1 on Sun Feb 5 23:00:28 UTC 2006 * Firing/throwing speed depends now also on the weight of the object being fired/thrown. * Added some lights in museum. * Fixed colours in libfov copyright notice screen. * Removed few memory leaks. * Invisible objects can no longer be activated. * The list of questions when talking with someone is now a bit bigger. * Player can no longer dig walls and stuff in wilderness. * Added stalagmite caves. * Occasional freezing when switching map should be gone now (extended random map location picker). * Fixed command 'goto' to go to the location user selected. * Teleport scroll to infinite caves opens the exit instead of immediately teleporting. * Fixed digging causing crashing. * Fixed missiles not getting destroyed when they hit an obstacle and break. * Increased the range and damage of spitting cobras ranged attack. Release 0.105-2 on Mon Feb 6 06:43:41 UTC 2006 * Removed the 10k of starting money that was accidentally left in the last release. Release 0.106-1 on Mon Feb 6 16:45:33 UTC 2006 * Fixed too many sticks in the forests in the wilderness. * Added food objects. * Added food level to characters. Regeneration stops when characters food level reaches zero. * Added restaurant to the wilderness. * Fixed lanterns in souvenir shop to be off initially. Release 0.107-1 on Wed Feb 22 09:11:06 UTC 2006 * Fixed picking up gold coins. Smaller amount is picked when player can not pick them all up. * Fixed a memory leak in goto command. * Inventory is now sorted. Savegame file format changed, old savegame is lost. * The title of xterm (if used) is changed on startup. * Fixed background colour in remap key screen. * Fixed overlapping text in remap key screen. * Added sound effects. * Fixed characters resetting their enemies upon save&load. * Regeneration of health is now a bit slower. * Added autotool support (./configure && make && make install). Release 0.107-2 on Wed Feb 22 18:13:31 UTC 2006 * Fixed random number initialization, it was left at debugging state on last release. * Libfov library is now being used as a library instead of using the source files of it. Users need to install it separately now. Release 0.108-1 on Sat Feb 25 21:43:32 UTC 2006 * Sounds can be turned off with a commandline switch. * Added progressbar while loading sounds. * Added options screen to change ... options. * Removed libfov license screen because there's no more a binary distribution. * Fixed heartbeat sound staying on after quitting game. * Added command statistics to display detailed statistics. * Added skills: alchemy, archery, stealth, armed fighting and unarmed fighting. Release 0.108-2 on Sun Feb 26 09:54:42 UTC 2006 * Fixed freeing sound memory multiple times. Release 0.109-1 on Sun Feb 26 23:15:44 UTC 2006 * Redirect stderr to /dev/null to suppress openal error messages. * Sound is "NO" in options if the sound failed to initialize. * Removed character backgrounds. * New character creation, player can now freely assign points between strength, dexterity, speed and health. Savegame file format changed, old savegame is lost. * Fixed sounds to work with a bit older openal library. Release 0.110-1 on Tue Feb 28 20:33:22 UTC 2006 * Added IRC support. Release 0.111-1 on Thu Mar 2 00:24:10 UTC 2006 * IRC menu is disabled when IRC is disabled. * Added menuoption to send character stats to IRC. * Location of death added to the IRC message. * Added some more automatic IRC messages of players progress. * Added guards to the town. * The AI of ghosts, soldiers and sergeants is a bit dumber for now. * Better townfolk AI. Release 0.111-2 on Thu Mar 2 07:39:12 UTC 2006 * Fixed save/load. Release 0.112-1 on Fri Mar 3 12:46:50 UTC 2006 * Added rat cave. * Added mayor and his office to wilderness. * Added the famous quest "rodent problem". Release 0.113-1 on Sun Mar 5 20:26:10 UTC 2006 * Fixed combining stick+oil to leave the stick around. * Fixed mixing of corpses with herbs. * Walking can be stopped by pressing any key. * Fixed crashing in the wilderness after loading game. * Added 'configure' option to enable simple 8 bit CRC checking for savefiles. Release 0.114-1 on Sat Mar 18 12:06:10 UTC 2006 * Added compression of savefiles. * Fixed removing of quests file. * Fixed rat cave exit and entrance to be positioned off by one. * Added IRC status on top statusline. * Added reconnecting to IRC server if connection is lost. * Added quivers for arrows. Release 0.115-1 on Tue Mar 28 15:27:38 UTC 2006 * Fixed heartbeat sound after turning it back on from options. * Added saving and loading of configuration options with the help of libtc. * Fixed map display sometimes leaving garbage on screen. * Added confirmation when attacking friendly NPCs. Release 0.116-1 on Sat Apr 1 19:17:01 UTC 2006 * Added script (obdur-check-for-update.sh) to check for updates of Obdur. * Optimized and fixed memory leak in path finding. * Fixed saving and loading. Release 0.116-4 on Wed Apr 5 14:18:27 UTC 2006 * Townfolk AI fixes. * Fixed bug starting new game twice. Release 0.117-1 on Wed Apr 5 17:02:46 UTC 2006 * Added some daily routines for Theodore. Release 0.118-1 on Thu Apr 6 12:48:38 UTC 2006 * Added more routines for museum guards. * Fixed NPCs attacking after dying while walking. * Added sleep command to sleep for longer period of time, and a default keybinding of 'Z' for it. * Fixed town guards to not to attack when fighting with non-townfolk NPCs (for example with rats). Release 0.119-1 on Sat Apr 8 07:36:23 UTC 2006 * Added option to save messages into a file. * More AI for townfolk. * NPCs now tell their current activity when asked about their job. * Fixed townfolk AI sleeping occasionally in incorrect places. Release 0.120-1 on Sat Apr 8 14:54:09 UTC 2006 * Added more townfolk AI (library receptionist and guards). * Fixed bug in character dying and leaving events for it running. Release 0.121-1 on Sat Apr 8 19:30:42 UTC 2006 * Added more townfolk AI (mayor and his guards). * Fixed crashing when no path could be found. * Added keys for the closet/storage room of library in the coffee room. * Fixed message incorrectly saying the key breaks when unlocking doors. Release 0.122-1 on Mon Apr 10 11:11:11 UTC 2006 * Added cooks for Britneys inn. * Added more townfolk AI (Eric at harbor, Britney and her cooks at the inn). * Fixed some memory leaks. Release 0.123-1 on Mon Apr 24 16:07:29 UTC 2006 * Added display of progress when starting new game. * Added good chance to wake up if being hit hard enough or stomach is empty while sleeping. * Dropping wield objects from hands takes less time. * More food is used when awake. * Fixed Thedore and Lisa to sleep. * All townfolk should now buy food (when needed) and collect salary on every Friday. * Messagelog is now linebuffered. Release 0.123-2 on Fri Jun 23 18:23:51 UTC 2006 * Fixed to compile on Core Linux (thanks for Michal Bielinski for reporting). Release 0.123-4 on Fri Jun 23 19:23:43 UTC 2006 * Fixed occasional map centering error. * Fixed random number generator initialization. Release 0.123-5 on Wed Jul 19 08:26:52 UTC 2006 * Added intro. * Fixed "time used" in highscore lists. Release 0.124-1 on Tue Jul 25 23:11:42 UTC 2006 * Heartbeat sound is stopped when player dies. * No sounds during world initialization. * Removed the dependancy for libtc. * Truncated some sounds containing nothing in the end. * Added moss object. * Added moss arrows to extinguish light sources (torches, lanterns etc.). * When a missile hits a character or an item, the missile is moved to the location of that character/item, instead of leaving it one step away. * Added savegame file versioning, currently only assert()s the test. Release 0.124-2 on Tue Jul 25 23:51:53 UTC 2006 * Removed the removal of dead characters save file, probably caused crashing while loading saved game (didn't test it). Release 0.124-3 on Fri Jul 28 10:46:55 UTC 2006 * Fixed compiling without sounds. * Fixed to compile under Slackware 10.2. Release 0.125-1 on Sun Aug 6 22:26:14 UTC 2006 * Changed players character level gaining stuff: Player now gets N level points, each of them can be used to adjust stats, stats are: strength, dexterity, maximum health and all skills. A dialog where player can: Convert level points to stat points by decreasing one or more stats. Use stat points to increase one or more stats. Magical means are needed to access the dialog (scroll, random dreams). Release 0.126-1 on Tue Nov 7 14:56:40 UTC 2006 * Stat delay affects only increasing now. * First move, attack or fire/throw is a bit slower than subsequent same actions. * Added potion of speed gain and potion of speed loss. * Thrown potions break when they hit something. * Character job visitor renamed to tourist. * Player can now choose his job (janitor, guard, tourist, vagabond, cook, shopkeeper, miner). * Added job proficiency, gives job specific bonuses. * Fixed map display leaving parts of old map on screen. * Fixed a hit message typo. * New skill: light sleeping Certain events around sleeping character causes character to start waking up, the delay before actually waking up is modified by the skill. * Player can hit any key during sleep to try to wake up. Other input from player is discarded while sleeping. * Shopkeepers can build shops and trade stuff in them. * Miners can build mines. * Fixed janitor proficiency gaining. * Fixed calling order of npc ai. * Added intelligence stat for characters, used by npc ai. * Closing a door having the key for it locks it. * Game starts at daytime. * Characters will grow fat or thin depending on how well fed they are. Fat people use more food, weigh more and are stronger. * Dungeons may collapse. * Added breaking message to others (not just to the one who threw/fired the missile) when a missile is fired or object thrown. * Added sleeping potions, can be quaffed or thrown for effect. Can be found from inside pyramid. * New trap system. Traps can be placed. Pit trap, spiked pit trap, snakepit trap and a wooden arrow trap. Pit traps need to be rearmed after one use. * Fixed problems with multiple maps (ie. leaving the outsideworld). * Fixed digging messages being cut short. * Added map feature: hole * Added wooden ladders that can be used to climb up a hole in ceiling. * Different starting gears between jobs. Release 0.127-1 on Wed Nov 8 16:28:33 UTC 2006 * Hidden objects are no longer shown. * Searching searches now also under characters feet. * Added some job specific stuff. * Added difficulty levels (normal and hard), affects starting gear. * Fixed last messages not being shown when dying. * Added knowledge scrolls for all skills, increases skill knowledge when read. They come in three flavors: basic (max +5%), advanced (max +20%) and expert (max +50%). For example, having read basic with skill at 3%, makes your effective skill knowledge be 6%. Release 0.128-1 on Thu Nov 9 18:09:07 UTC 2006 * Fixed typo in knowledge of light sleeping scrolls. * Traps can now be armed but not hidden. * Rats and snakes leave raw meat behind, raw meat can be eaten or grilled in campfire. Drop raw meat on campfire to grill it. * Slowed decaying of corpses and raw meat a lot. * Campfire stays up longer, it's burning time depends on the quality of sticks used to make it. * Added three types of rabbits/hares. * Rats eat all kind of food now. * Fixed crashing when snake eats a rat. * Added snare trap for catching small animals. Release 0.129-1 on Sun Nov 12 16:51:52 UTC 2006 * Snare traps change colour when armed/disarmed. * New skill: spot hidden rabbits. Chance of spotting nearby hidden rabbits when searching, resting or moving. Gained when a) character searches and finds rabbit(s), b) character spots nearby hidden rabbit(s). * Added tracking of tracks laid by character. Default keybinding 'b'. * Character can go hiding while moving if in stealth mode. * Fixed knowledge scroll bonus for skills. * Added fleas, having fleas is -5 hitchance for normal attacks and -50 for ranged. Being hit by a potion of oil removes fleas. * Knives are faster to wield/unwield now. * Player can now donate artifacts to museum. Donating artifacts worth a million or more gives the player a permanent statue and discounts in some stores for that character. * Added fences, climbing over them takes some time. Guards attack non-guards climbing over them. * Added explosives, explosion can collapse dungeon, damage objects and characters. * Tunnels collapse more often for miners with low proficiency now. * New job: thief * Added noise arrows. * Fixed display being black during missile flight. Release 0.130-1 on Tue Nov 14 16:05:18 UTC 2006 * Highscores are separate for each job (left/right arrow keys to switch in title screen). * Highscores are saved when accomplished, not when exiting the game. * Added some history recording. * Added book of history containing the history recorded so far. * Game starts month after last entry in history, or daytime in year 0 if there's no history. * Added collapse tunnel trap. * All noisy actions have a chance to reveal hiding. * Locked doors can now be picklocked. Default keybinding for it is 'j'. * Miners and guards can hit with their second hand if unarmed with high unarmed fighting skill. * Thieves can hit up to three times with a dagger -type weapon. * Thieves get bonus to long range attacks (throwing, shooting). * Thieves and vagabonds get bonus for tracking. * Thieves can move without leaving tracks. * Thieves can kill with a single blow with a dagger -type weapon. * Disabled debugging output to obdur.log. Release 0.131-1 on Sun Nov 19 01:28:04 UTC 2006 * Forests and hills are no longer opaque. Except when standing on hill, hills are opaque. * Added graveyard. There'll be grave for every player played dead character. * History is updated when player leaves a grave behind. * Humans and rabbits leave bones when they die. * Skeletons don't leave corpse when dying. * Rabbits, camels, deers and dogs leave fur when dying. * Fur can be used to make some clothes. * New skill: sewing. * Added rumors. NPCs may tell rumors. Rumors also spread between NPCs. * Added book of black magic to vagabonds, reading it allows raising dead. * Added blanket, it helps sleeping hungry. * Added stairs construction kit to build stairs. * Added camels. * Added deers. * Added dogs. Dogs can have rabies. * Added ivory dagger, bone dagger. * Added needle for sewing. * Skeletons and mummies no longer attack ghosts. * Fixed crashing when using stairs. * Fixed crashing when player dies or quits. * Fixed crashing when starting new game. Release 0.132-1 on Tue Nov 21 16:55:21 UTC 2006 * Game world is now persistent. It can be reset from the mainmenu. If player quits a character, it becomes a NPC. Saving and loading to disk are performed on startup/exit of the program. * Added fatigue. Sleeping is difficult with low fatigue. High fatigue affects str/dex/int. * Fixed healing with a positive dream. * Fixed hidden objects being displayed on short message window when standing on top of them. * Fixed the name of dead character in history. * Player can now build buildings using blocks from general store. Available features: doors, locked doors, windows, floors and walls. * Added damagetypes: physical (old damage), heat, cold and asphyxia. * Added resistances to characters. * Added resistances to armour, damagetypes to weapons. * Fixed NPCs getting extra time when entering new maps. * Messages are different when sleeping. * Added blacksmith to the city. * Fixed crashing caused by tracks/tracking -system. Release 0.133-1 on Thu Nov 23 14:03:08 UTC 2006 * Added handling stat for objects. Used in calculating hit chance bonus, picklocking, digging and sewing. * Gameworld runs at user choosable speed in background when in mainmenu and player has no character. The map view follows some random human character in the first map. * Added maximum age for characters. Old characters regenerate less. Older characters loose maximum number of hitpoints down to 1. Very old characters die. * Camels excrement can be used to make a small campfire. Release 0.133-3 on Thu Nov 23 14:37:55 UTC 2006 * Fixed occasional crashing after loading a saved game. * Fixed using all CPU cycles possible in game when using any speed in main menu. Release 0.133-4 on Thu Nov 23 14:51:59 UTC 2006 * Fixed occasional crashing when dying. Release 0.134-1 on Sun Nov 26 20:39:45 UTC 2006 * Fixed speed to be always stopped when player has character active. * Added command 'build' to build stuff. Default keybinding 'B'. * Added command 'manufacture' to manufacture items. Default keybinding 'M'. * Added command 'perform ritual' to perform rituals. Default keybinding 'P'. * Making campfire, bread, short bow and wooden arrow required knowledge of them. * Fixed linewrapping in messages. * Arming and disarming of traps can fail. * Character with high dexterity can avoid traps. Knowing about the trap helps avoiding it. * Objects on soft ground gets buried in it over time. * Repairing items at the city blacksmith costs money now. * The city blacksmith can also fit items for player. Fitting reduces the weight and gives better hit chance and hit avoidance bonuses. * Digging in players own mine produces rubble that can be sold to the city blacksmith. * Fixed occasional problems and crashing caused by main menu. * Fixed ritual of wake dead to work. * Fixed crashing caused by skeletons. * Fixed message display after death when dying asleep. * Summoned skeletons no longer attack the summoner. * Fixed campfires burning after setting them off. Release 0.134-2 on Tue Nov 28 17:35:46 UTC 2006 * Fixed crashing in pyramid. Release 0.135-1 on Wed Nov 29 15:45:12 UTC 2006 * Fixed saving progress %. * Undeads no longer die to old age. * More ships. * People working in the city build paths and roads where they walk. * Walking on floor, path and road is a bit faster now. * Fixed potentially bad paths for NPCs. * Fixed crashing caused by skeleton rising from a grave. Release 0.136-1 on Sun Dec 3 08:07:28 UTC 2006 * Fixed crashing occuring on Sunday. * Some AI fixes and speed ups. * Added premade paths back, adjusted movement speeds. * Fixed crashing caused by lights. Release 0.136-2 on Sun Dec 3 18:09:39 UTC 2006 * Some AI fixes and speedup (opening and closing doors, simplified dealing with hunger for humans). * Fixed crashing after reload. * Fixed pyramid traps. * Fixed crashing on deeper pyramid levels. Release 0.136-3 on Sun Dec 3 18:53:23 UTC 2006 * Fixed crashing caused by placing NPCs inside walls, in pyramid. Release 0.136-4 on Sun Dec 3 20:16:49 UTC 2006 * Fixed respawning of NPCs in pyramid for not being too much. * Quaffing potions works as a small food bonus. Release 0.136-5 on Wed Dec 6 18:53:31 UTC 2006 * Fixed respawning of NPCs in pyramid. * Fixed walking to stop again on certain locations. * Fixed searching finding the searcher if one is hidden. * Fixed shape of weapon affecting too much when hitting with it. * Fixed crashing caused by breeding of the undead rat. * Fixed NPCs having bad paths after resetting world. * Fixed crashing with the look command when going past map dimensions. Release 0.136-6 on Wed Dec 6 22:29:56 UTC 2006 * Fixed name of the potion of sleeping. * Fixed skeleton leaving around after death. * Fixed predefined goto targets in outsideworld. Release 0.136-7 on Fri Dec 8 18:52:26 UTC 2006 * Zero hit avoidance while sleeping. * Fixed display of hit avoidance on statistics window. * Fixed saving of items fitted to value. Release 0.137-1 on Sat Dec 9 15:21:36 UTC 2006 * Rubble dug from player mine has more value deeper. * Fixed selling of rubble to the city blacksmith. * Fixed value shown in the list when selling items. * Digging can be done only with a pickaxe. * Digging downwards splits rubble in pieces. * Digging takes a lot more time now. * Ships deliver fresh supplies for shops. * Ritual of rubble collapses tunnels around. * Fixed city blacksmith being able to repair anything. * Fleas spread only to animals with fur and to living humans. * Fixed sleeping characters from getting update to their field of vision. * Player can no longer create new characters but has to play with the existing ones. * New playable characters can be born to females. Release 0.137-3 on Sat Dec 9 15:36:40 UTC 2006 * Removed garbage from source distribution. Release 0.138-1 on Sun Dec 10 12:56:01 UTC 2006 * Forest grows. * Forest can be cut down with a saw (use the descend stairs down command with a saw in hand). * Fixed map locations getting filled by the default locations in outsideworld. * Fixed characters forgetting mapped area. * Highscores are now wiped when game is reset. Release 0.139-1 on Tue Dec 12 15:20:00 UTC 2006 * Fixed missing stairs to up in pyramid. * Less used paths grow back to field. * Fixed Lec-Ag-Hyn from summoning too much stuff. Release 0.139-3 on Sat Dec 23 09:55:10 UTC 2006 * Fixed compiling without sounds. * Removed compiling warnings from __sentinel__ attribute when not using GCC version 4.0 or greater. Release 0.139-4 on Sat Dec 23 14:08:27 UTC 2006 * Moved some debugging stuff to not get compiled in by default. Release 0.139-6 on Sat Dec 23 14:33:55 UTC 2006 * Just another dummy release while modifying the release building system.. Release 0.140-1 on Thu Dec 28 12:59:15 UTC 2006 * Some optimizations. * Some AI fixes. * Doors can no longer be closed with 'close' command if there's too big living creature under it. * Fixed predefined locations and map visibility for Britney and Quentin. * Fixed scrolling with most read-only dialogs. Release 0.140-2 on Thu Dec 28 13:07:12 UTC 2006 * Fixed building system stuff.